2021
A new amazing season has started. Be the first to experience the thrill of being a Supercross champion.
Gameplay animations, cinematic animations, mocap capturing and refine, tuning animations, vertex animations, sequences, animBlueprint in Unreal Engine 4.
2020
Live the MXGP world at 360° with the riders, teams and races of this unique year and many additional features.
Gameplay animations, cinematic animations, mocap capturing and refine, tuning animations, vertex animations, sequences, animBlueprint in Unreal Engine 4.
The third. MES is back, with the third title sponsored by the popular energy drink. The last chapter of the most loved realistic Supercross video game will include the 2019 season of MES with the drivers of all the classes, stadiums and official tracks. For the first time, the title will allow players to choose a sponsor team or an official team of the 2019 championship within the Career mode.
Gameplay animations, cinematic animations with facial, mocap capturing and refine, tuning animations, sequences, animBlueprint in Unreal Engine 4.
2019
The new chapter of the series dedicated to the FIM Motocross World Championship. For the first time in the history of the franchise, you can take on the role of a professional rider from the current MXGP season, to race in the championship with all the drivers, bikes and
teams of the 2019 season.
Gameplay animations, cinematic animations with facial, mocap capturing and refine, tuning animations, sequences, animBlueprint in Unreal Engine 4.
The second chapter. Success, in Monster Energy Supercross – The Official Videogame 2, isn’t just about arriving first. A rider’s life isn’t made by races only. Train hard, meet fans, find new sponsors and contracts: this is the winning formula to become the greatest rider.
Gameplay animations, cinematic animations with facial, mocap capturing and refine, tuning animations, sequences, animBlueprint in Unreal Engine 4, developed a new cutscene system with programmers.
2018
Not just a racing game. Exploration, adrenaline, competition, customization and a whole lot of high-speed. This, and much more, is Ride3.
Gameplay animations for five differents kind of ride style. Character animations, with also facial animations, cinematic animations from Mocap, refine and tuning in UE4.
The definitive off-road challenge: explore exotic loca- tions, drive iconic vehicles in extreme conditions, defy the champions, and become the ultimate Offroad Master.
Prototype development of gameplay animations.
MXGP PRO is a brand-new start, designed to meet the need of the most demanding fans to relive the real spirit of Motocross.
Gameplay animations, cinematic animations with facial, mocap refine, tuning animations, sequences, animBlueprint in Unreal Engine 4.
Not just a racing game. Exploration, adrenaline, competition, customization and a whole lot of high-speed. This, and much more, is Ride3.
Gameplay animations for five differents kind of ride style. Character animations, with also facial animations, cinematic animations from Mocap, refine and tuning in UE4.
Get ready to race with your favorite Supercross athletes on tracks from the 2017 Monster Energy AMA Supercross, an FIM World Championship season.
Gameplay animations, riders race poses, character animations, menu animations, facial animations, motion capturing, mocap animation polishing, transfer animations, sequences and animBlueprints in Unreal Engine4.
Placing cutscenes animations in all the maps.
2017
MXGP is back! The third chapter is being rebuild from the ground up to bring the gaming experience to a new level! Get ready to live the real MXGP experience on all the MXGP and MX2 2016 tracks including the MXoN!
Gameplay animations, riders race poses, character ani- mations, menu animations, facial animations, motion capturing, mocap animation polishing, transfer animations, blueprints.
The 2017 edition of the official MotoGP™ videogame brings all the adrenaline and need for speed of the new motorbike world champion with it.
Gameplay animations, pre-production animations, ex- ultation animation, cinematic animation in key frame and with motion capturing, mocap animation refining, transfer animation.
2016
The greatest motorbike game! Three differents bike style, over 100 bikes all customizables. You can ride in the best circuits all over the world. Go fast or stay home!
Gameplay animations for three differents kind of ride style: race, naked and supermotard. Exultation animation, character menu animations with also facial animations, cinematic animation in key frame and with motion capturing, mocap animation refining, transferanimation.
The most compleate MotoGP game! In addition to all the MotoGP championships classes, offers to re-live the history of the nine-time World Champion Valentino Rossi since the beginning of his career.
Gameplay animations, driver race animations (cockpit view and driver hands), rider race poses, character menu animations with also facial animations, cinematic animation in key frame and with motion capturing, mocap animation refining, transfer animation.
This is a game for those who want to live the Ducati dream.
The game is the official MXGP videogame based on the 2015 FIM Motocross World Championship.
Gameplay animations, riders race poses, character animations, menu animations, facial animations, motion capturing, mocap animation refining, transfer animations.
Sebastien Loeb Rally Evo is a new off-road racing game experience! Drive the best rally cars from the past until present days through the best rallies and off-road events around the world.
Gameplay animations, driver animations (cockpit view and driver hands), character menu animations with also facial animations, motion capturing, mocap animation refining.
2015
The complete official roster of the 2015 MotoGP World Championship.
In this game (my first one) I was credited in the acknowledgments for my help in the animation department.
Motion graphic video created for REMIX studio. I create it in After effects. I create also the music music.
Animation video created for Remix studio. I created it in Cinema4D and After Effects.
Motion graphic example created with After Effects.
2014
This video was created as an image for a very special Christmas greeting note. Because it has found good success I decided to make a small camera animation and add a small particle animations and the animation of fire.
Made in Cinema 4D and composite in After Effects. Music made in Garage Band.
2013
This video was made for the contest “Spot of Red” for Avis.
Made with Cinema 4D and Realflow. The soundtrack is composed by myself.
2012
Video presentation for the artist Roberto Dudine for the presentation of the project Artinn-Vision at the Fair ArtePadova 2012.
I realized this motion graphics with AfterEffects, and I used Photoshop for the photo editing of the paint. I have also composed the soundtrack
A remake of the famous carton The Skeleton Dance by Walt Disney and Ub Iwerks. I create the character, the rig and the animation with Maya.
I create this shot in my spare time to improve my animation, in this case the walking. I hope soon to be able to continue adding more animation.
2011
Short film-spot created during the compositing week at the CG Master at Big Rock.
We used green screen, After Effects, Illustrator, Photoshop and Maya.
In this production I worked as actor, compositior and 2D artist.
Spot created for H-Farm during the Class X week at the CG Master at Big Rock.
We used a lot of kind of techniques like photography, colored watercolor drawings, 2D animation, 3D animation (created with Maya) and compositing (created with After Effects).
In this production I worked as 3D modeler, animator and compositor. I have also composed the soundtrack.
Exercise created during the compositing week at the CG Master at Big Rock.
For create this Motion graphic exercise I used After Effects.
Visual effect exercise create during the VFX week at the
CG Master at Big Rock.
I used Maya for the dynamic and fluid tools and After Effects for the final compositing.
Character acting animation exercise create during the animation week at CG Master at Big Rock.
The audio track is from the Pixar’s film “Monster Inc.”.
This is a short film created as final project of the CG Master at Big Rock Training School. We worked for six weeks with the supervision of Alex Ongaro, Head FX in Dreamworks Animation (LA).
In this production I worked as modeler and I also realized shaders and textures. I have also create and edited the 3D stereoscopic version.
Animation exercise with a fast ball in a toy’s world.
I realized this carton with Maya
Animation exercise with a funny ball.
I realized this carton with Maya.
Animation exercise of a walk with a man-ball.
I created the character, the rig, the animation and the rendering with Maya. The final compositig with after Effects.
2010
The propaganda movies of Walt Disney (summary video)
This editing video was made as a summary of my the- sis “The propaganda movies of Walt Disney”. The most significant scenes, selected from almost 40 videos ana- lyzed in the tesi, have been edited in sync with the music.
In this editing work was used as software PremierePro.
The song used is “l’orologio degli dei” by Giovanni Allevi.